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» Apple Sued Over "micro"-transactions
VirusZero
 Posted: Apr 19 2012, 12:28 AM
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Parents sue Apple over in-app game charges

Apple is being sued by parents who claim the iPhone-maker is unfairly profiting from in-app payments in games aimed at children.

Many games on the iOS platform are free to download but offer game add-ons, some of which cost nearly £70.

The group said it was too easy for children to run up big bills without "authorisation of their parents".

Apple had called for the case to be dismissed, pointing out that in-app purchasing can now be disabled.

However, US District Judge Edward Davila said the hearing could now go ahead.

Apple's purchasing system allows users to enter their credit-card details once and then authorise future payments for apps and other items with just a password.

In a recent update to its iOS software, Apple added extra steps in the in-app purchasing process, including the requirement to enter an additional password to buy items within apps.

It is now also possible to turn the feature off entirely.

However, the group of parents, led by attorney Garen Meguerian, said children were still encouraged to buy items by the games' addictive nature, and parents might not be fully aware of the financial implications.

Apple has not yet responded to requests for comment on the case.

Other mobile platforms, such as Google's Android, also offer in-app purchasing functions.
Smurfberry Shop

In a court filing first made in 2011, Mr Meguerian highlighted several titles which he believed were developed "strategically to induce purchases of Game Currency".

Among them was Smurfs' Village, developed by Capcom. While the game itself is free, in-app purchases available in the "Smurfberry Shop" range from £2.99 to £69.99.

A warning message in the game's description states that Smurfs' Village "charges real money for additional in-app content".

It is possible to play the game without spending money. However, progress is typically far slower for the player.

One review of the game states: "You really wont get anywhere with just the free stuff."

In-app payments have been the subject of scrutiny in the US. Last year, the practice was investigated by the US Federal Trade Commission which ruled developers must do more to warn parents about the content of their games.
'Difficult steps'

In the UK, Niamh Bolton told the BBC she felt "physically sick" after learning her 10-year-old daughter had totted up a bill of more than £1,500 while playing Tap Pet Hotel.

The game, developed by San Francisco-based Pocket Gems, is part of a wider "Tap" series which was also referred to in Mr Meguerian's court filing.

Ms Bolton said the purchases, which were made before Apple added the in-app disabling feature, were made within two hours.

"It was more than our monthly mortgage repayment," she told the BBC.

"We didn't have that sort of spare cash in the bank account."

She was able to get the money refunded after contacting Apple customer services.

"The difficulty we had was contacting iTunes," she said.

"I had to go through a series of very difficult steps to send an email to them."


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Which stems from this earlier issue:

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So then, do you think it right that apple be sued and thusly forced to change up their management of micro-transactions? Or should parents step up and learn to use the systems? Or should both be held accountable? (Parents for letting kids rack up costs by not paying attention/knowing how the game/app works in terms of costs and the company for encouraging it?)
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Demon_skeith
 Posted: Apr 19 2012, 01:49 AM
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step up and learn the system like we gamers have to with all this DLC crap going on.
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randomdrifter865
 Posted: Apr 19 2012, 02:51 PM
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You got all 7 of those
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This just one of those odd moments for APPS?
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VirusZero
 Posted: Apr 19 2012, 09:57 PM
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In one regard, it is the parent's responsibility to monitor the child and make sure things like this don't happen. I mean really, how many kids know what a dollar means? They don't consider cost at all. Money doesn't mean anything to them. So if it says <item> at <cost>, they don't care about the cost they just want the item. So it's how they end up with huge debt since they can mass-buy items and spend a lot of real money, really quick. So it is partly the parent's job to ensure this doesn't happen... They need to know the system, know how the game/application handles transactions and if they can disable or limit them. It is their responsibility to monitor their credit cards for unusual purchases and find out what is going on.

Sad part is that most parents don't know how to use the games/applications nor do they care. They just want a scapegoat after something goes wrong rather than try to learn from the mistake and not repeat it. Much like the situation with videogame ratings/the ESRB. How many parents have openly admitted they don't know anything about it and just buy their kids whatever instead of taking the time to investigate and learn?


Though the companies are not off the hook entirely either. They engineer these games so that players will want/need to spend money. And games made for kids really should not have these in-app micro transactions using real money. (I find the whole practice disgusting. Since the shameless marketing towards kids pretty much makes it probable that situations like this will occur fairly frequently. And many of the parents simply aren't equipped to deal with it. A fact which I feel companies will rather shamelessly exploit so they can milk more dollars out of people. Even though they'd never openly admit they use tactics like that...
But it doesn't help when the system makes it very easy to quickly spend money by offering to remember passwords, saving visa/payment details, etc...)
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randomdrifter865
 Posted: Apr 20 2012, 12:07 AM
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You got all 7 of those
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Bothers me that even simple app games even have a transactions to them. They way I look at it is yes its partly the parents and yes its also the buisnesses that are responsible for these kinds of shinanigans. This generation of games so far just feels like a slave pit. Then again going with the times its because of this gloriously pathetic economy. Well even if there wasn't that problem buisnesses will still try to earn more money out of something as simple as buying smurfberries...? I suspect the next thing people will report about is how much it takes to walk your smurf across the map in the app. Hey thats $10.00 ducketts ,but don't worry it on your credit card so its covered.

In reality why would you let your little kiddlen play with your phone with apps? If you really wanna distract them get them a DS or something to occupy them. Even better pay attention to your credit card and be more intentive to your kid unless your at work or something a piece of electronic hardware doesn't excuse you from parenting.

In another reality why would you put transactions to an app game? I see no place for it and obviously its another scham to get more money and with a kid who doesn't know the meaning of monies yet. make a kid version of said app game? I don't understand why we are getting dumber on parenting ,but buisnesses need to be wary because that kind of crap obviously isn't gonna stand well for much longer. Sorry it took me longer to understand the article because of like what? With my first post.
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